Solving Games with Functional Regret Estimation
نویسندگان
چکیده
We propose a novel online learning method for minimizing regret in large extensive-form games. The approach learns a function approximator online to estimate the regret for choosing a particular action. A noregret algorithm uses these estimates in place of the true regrets to define a sequence of policies. We prove the approach sound by providing a bound relating the quality of the function approximation and regret of the algorithm. A corollary being that the method is guaranteed to converge to a Nash equilibrium in selfplay so long as the regrets are ultimately realizable by the function approximator. Our technique can be understood as a principled generalization of existing work on abstraction in large games; in our work, both the abstraction as well as the equilibrium are learned during self-play. We demonstrate empirically the method achieves higher quality strategies than state-of-the-art abstraction techniques given the same resources.
منابع مشابه
Using Regret Estimation to Solve Games Compactly
Game theoretic solution concepts, such as Nash equilibrium strategies that are optimal against worst case opponents, provide guidance in finding desirable autonomous agent behaviour. In particular, we wish to approximate solutions to complex, dynamic tasks, such as negotiation or bidding in auctions. Computational game theory investigates effective methods for computing such strategies. Solving...
متن کاملRegret Minimization in Games with Incomplete Information
Extensive games are a powerful model of multiagent decision-making scenarioswith incomplete information. Finding a Nash equilibrium for very large instancesof these games has received a great deal of recent attention. In this paper, wedescribe a new technique for solving large games based on regret minimization.In particular, we introduce the notion of counterfactual regret, whi...
متن کاملReduced Space and Faster Convergence in Imperfect-Information Games via Regret-Based Pruning
Counterfactual Regret Minimization (CFR) is the most popular iterative algorithm for solving zero-sum imperfect-information games. Regret-Based Pruning (RBP) is an improvement that allows poorly-performing actions to be temporarily pruned, thus speeding up CFR. We introduce Total RBP, a new form of RBP that reduces the space requirements of CFR as actions are pruned. We prove that in zero-sum g...
متن کاملRegret Minimization in Behaviorally-Constrained Zero-Sum Games
No-regret learning has emerged as a powerful tool for solving extensive-form games. This was facilitated by the counterfactual-regret minimization (CFR) framework, which relies on the instantiation of regret minimizers for simplexes at each information set of the game. We use an instantiation of the CFR framework to develop algorithms for solving behaviorally-constrained (and, as a special case...
متن کاملRegret Minimization in Games with Incomplete Information
Extensive games are a powerful model of multiagent decision-making scenarioswith incomplete information. Finding a Nash equilibrium for very large instancesof these games has received a great deal of recent attention. In this paper, wedescribe a new technique for solving large games based on regret minimization.In particular, we introduce the notion of counterfactual regret, whi...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2015